Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "Legacy:Data Import And Export"
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===File -> Export... === | ===File -> Export... === | ||
− | Saves the whole map as a [[Legacy:T3D File|T3D File]]. Useful for using [[Legacy:MapScale|MapScale]], for example. | + | Saves the whole map as a [[Legacy:T3D File|T3D File]]. Useful for using [[Legacy:MapScale|MapScale]], for example.<br /> |
+ | Keep in mind that at least with UE1 strings are cut off after 1023 characters while writing it to the T3D File. | ||
==Related Topics == | ==Related Topics == |
Latest revision as of 07:37, 4 June 2016
This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on:
Contents
Importing commands[edit]
File -> Open[edit]
reads:
- UNR map file format
File -> Import...[edit]
reads:
- T3D Unreal Text format
Brush -> Open Brush[edit]
reads:
- U3D Unreal brush binary format
This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.
Brush -> Import...[edit]
reads:
Exporting commands[edit]
Brush -> Export...[edit]
saves the red builder brush, no matter what is currently selected
writes:
- T3D Unreal Text format
File -> Export...[edit]
Saves the whole map as a T3D File. Useful for using MapScale, for example.
Keep in mind that at least with UE1 strings are cut off after 1023 characters while writing it to the T3D File.
Related Topics[edit]
Comments[edit]
- would these be better grouped by method first, then by direction?
- good old fashioned copy / paste needs mentioning here too