Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy:Data Import And Export"
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− | This is a reference page for all menu commands which export / | + | This is a reference page for all menu commands which export / imort data. Simple instructions are elsewhere on: |
* [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]] | * [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]] |
Revision as of 03:40, 25 May 2003
This is a reference page for all menu commands which export / imort data. Simple instructions are elsewhere on:
Contents
Importing commands
File -> Open
reads:
- UNR map file format
File -> Import...
reads:
- T3D Unreal Text format
Brush -> Open Brush
reads:
- U3D Unreal brush binary format
This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.
Brush -> Import...
reads:
- T3D Unreal Text format
- DXF
- ASC
Exporting commands
Brush -> Export...
saves the red builder brush, no matter what is currently selected
writes:
- T3D Unreal Text format
File -> Export...
Saves the whole map as a T3D File. Useful for using MapScale, for example.
Related Topics
Comments
- would these be better grouped by method first, then by direction?
- good old fashioned copy / paste needs mentioning here too