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Difference between revisions of "Legacy:Data Import And Export"

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This is a reference page for all menu commands which export / imort data. Simple instructions are elsewhere on:
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This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on:
  
 
* [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]]  
 
* [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]]  
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reads:
 
reads:
* T3D Unreal Text format
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* [[Legacy:T3D File|T3D Unreal Text format]]
 
* DXF
 
* DXF
* ASC
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* [[Legacy:ASC File|ASC]]
  
 
==Exporting commands ==
 
==Exporting commands ==

Revision as of 19:34, 17 May 2015

This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on:

Importing commands

File -> Open

reads:

  • UNR map file format

File -> Import...

reads:

  • T3D Unreal Text format

Brush -> Open Brush

reads:

  • U3D Unreal brush binary format

This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.

Brush -> Import...

reads:

Exporting commands

Brush -> Export...

saves the red builder brush, no matter what is currently selected

writes:

  • T3D Unreal Text format

File -> Export...

Saves the whole map as a T3D File. Useful for using MapScale, for example.

Related Topics

Comments

  • would these be better grouped by method first, then by direction?
  • good old fashioned copy / paste needs mentioning here too