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Legacy:DestroyableObjective

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UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective
UT2004 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective

A DestroyableObjective must be attacked and damaged to disable it.

Note about bots: Bots do a "ranged attack" on a DestroyableObjectve, meaning they'll sit the moment they see it and start firing no matter how far away they are. This may not be the kind of assault you want the bots to do, as they completely ignore any enemies they see or damage they get while firing.

Editable Properties

int DamageCapacity 
Total amount of damage that must be inflicted on this objective to disable it.
name TakeDamageEvent 
Event fired whenever this objective takes damage.
int DamageEventThreshold 
If set, the event specified in TakeDamageEvent is only fired when the given amount of damage is taken (as opposed to "whenever any amount of damage is taken").

Known Subclasses