I love the smell of UnrealEd crashing in the morning. – tarquin
I'm a C++ programmer that just recently fell in love with the C# language. I'm trying to balance my time between C# and UnrealScript, but Unreal just keeps winning ;)
I first started coding UnrealScript a little while ago and I haven't stopped; I can't quite remember the exact timeframe but its possibly around late 2004/early 2005.
I just picked up my own copy of Unreal Tournament 2004 last week.
On the other hand, I've made possibly hundreds of maps for:
- Quake 1 & 3
- Single player
- Half-Life 1 & 2
- Single Player
- Day of Defeat
- Deathmatch Classic (but one can argue thats just Q1 maps :P)
- UnrealTournament 2004
- Mostly small 1-ON-1 Deathmatch
- Sometimes small 2-6 player Deathmatch
- Project GEIST (A game team I'm coding for)
- And DryTown (Another game team I'm coding for)
Even though I'm a closet artist and I've been making maps for nearly a decade, I never make my own textures or models because while I can design and 'texture' a fun and decent looking level, I can't actually make textures or model to save my life :S
I'm planning to write a tutorial on this wiki about creating a sidescrolling type game in UnrealScript, once I organize my code from Drytown.
MythOpus: Welcome To The Wiki :D