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Legacy:DynamicAmbientSound

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UT :: Actor >> KeyPoint (UT) >> DynamicAmbientSound (Package: UnrealShare)

Basic

Dynamic ambient sounds are used to create one-shot randomized sound effects such as bird calls/thunder/machine sounds. You can assign up to 16 different sounds and specify the maxiumum and minimum time between sounds being played. The engine randomly chooses a time between these values and plays one of the sounds at random. You can also tell it not to play the same sounds twice in a row. Unfortunately you cannot alter the radius or volume of the sound.

Properties

DynamicAmbientSound

bDontRepeat
Never play two of the same sound in a row.
bInitiallyOn
Initial state.
maxReCheckTime
Try to restart the sound after (max amount).
minReCheckTime
Try to restart the sound after (min amount).
playProbability
The chance of the sound effect playing (a number between 0 and 1).
Sounds[16]
What to play. Must be at least one sound. The first empty entry terminates the list - in other words, any sound given after None will never be played.

Events

Event

No Event is generated.