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Difference between revisions of "Legacy:Dynamic Texture"

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==Web Links ==
 
==Web Links ==
  
* [http://unreal.epicgames.com/Fire/AnimatingTextures.htm Animating Real-time Textures] by Erik de Neve (Epic)
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* [https://web.archive.org/web/20090805111008/http://unreal.epicgames.com/Fire/AnimatingTextures.htm Animating Real-time Textures] by Erik de Neve (Epic)
  
 
==Related Topics ==
 
==Related Topics ==
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* [[Legacy:Texture Topics|Texture Topics]]
 
* [[Legacy:Texture Topics|Texture Topics]]
 
* [[Legacy:Animated Texture|Animated Texture]] – textures animated as a repeating sequence of static frames
 
* [[Legacy:Animated Texture|Animated Texture]] – textures animated as a repeating sequence of static frames
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[[Category:Legacy Mapping|{{PAGENAME}}]]

Latest revision as of 04:25, 6 December 2015

Besides normal static textures, the Unreal engine provides animated textures and a variety of dynamic or procedural textures. Procedural textures are calculated and re-rendered in real-time and provide realistic-looking, non-repeating smooth texture animations that scale well with the player's framerate.

Known Classes[edit]

Things to cover[edit]

  • How to create palettes for fire/wave textures

Web Links[edit]

Related Topics[edit]