Legacy:EIntelligence: Difference between revisions

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The [[Legacy:Bot (UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''.  The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS_NONE''.  The average UT player typically has an Intelligence setting of ''BRAINS_REPTILE'', and occasionally ''BRAINS_MAMMAL''.
The [[Legacy:Bot (UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''.  The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS_NONE''.  The average UT player typically has an Intelligence setting of ''BRAINS_REPTILE'', and occasionally ''BRAINS_MAMMAL''.
[[Category:Legacy Enum|{{PAGENAME}}]]

Revision as of 09:14, 21 July 2002

Actor >> Pawn (UT) declares Enum eIntelligence

eIntelligence is an enumerated type that is used by the AI to determine how well the bots (and creatures) use the navigation structure within the level. The enumerated type has the following elements:

BRAINS_NONE
Only reacts to immediate stimulus.
BRAINS_REPTILE
Follows to last seen position.
BRAINS_MAMMAL
Simple navigation (limited path length).
BRAINS_HUMAN
Complex navigation, team coordination, use environment stuff (triggers, etc.)

The Bot (UT) class uses an Intelligence type of BRAINS_HUMAN. The StationaryPawn class uses an Intelligence type of BRAINS_NONE. The average UT player typically has an Intelligence setting of BRAINS_REPTILE, and occasionally BRAINS_MAMMAL.