Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "Legacy:Entry Level"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m (Reverted edits by DomraCliro (Talk); changed back to last version by Tarquin)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
  
 
The entry level only exists on UT clients.  I have verified that it does not exist at all on dedicated servers (as it needs to be obtained through a [[Legacy:PlayerPawn|PlayerPawn]]'s GetEntryLevel() call).
 
The entry level only exists on UT clients.  I have verified that it does not exist at all on dedicated servers (as it needs to be obtained through a [[Legacy:PlayerPawn|PlayerPawn]]'s GetEntryLevel() call).
 
----
 
 
[[Legacy:Refactor_Me|Refactor_Me]]
 

Latest revision as of 11:18, 6 December 2008

The Entry level is an "alternate reality" level within a UT client. Stuff can be stored there without being garbage-collected. In addition, actors in the entry level can be displayed on the canvas like any other actor. I don't believe that AllActors will iterate through actors outside the level in which whose context it is run. Also, "editactor class=something" will not find actors in the entry level. However, "editactor name=something0" will work.

The entry level only exists on UT clients. I have verified that it does not exist at all on dedicated servers (as it needs to be obtained through a PlayerPawn's GetEntryLevel() call).