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Difference between revisions of "Legacy:Entry Level"

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delorcac
 
The Entry level is an "alternate reality" level within a UT client.  Stuff can be stored there without being garbage-collected.  In addition, actors in the entry level can be displayed on the canvas like any other actor.  I don't believe that AllActors will iterate through actors outside the level in which whose context it is run.  Also, "editactor class=something" will not find actors in the entry level.  However, "editactor name=something0" will work.
 
The Entry level is an "alternate reality" level within a UT client.  Stuff can be stored there without being garbage-collected.  In addition, actors in the entry level can be displayed on the canvas like any other actor.  I don't believe that AllActors will iterate through actors outside the level in which whose context it is run.  Also, "editactor class=something" will not find actors in the entry level.  However, "editactor name=something0" will work.
  
 
The entry level only exists on UT clients.  I have verified that it does not exist at all on dedicated servers (as it needs to be obtained through a [[Legacy:PlayerPawn|PlayerPawn]]'s GetEntryLevel() call).
 
The entry level only exists on UT clients.  I have verified that it does not exist at all on dedicated servers (as it needs to be obtained through a [[Legacy:PlayerPawn|PlayerPawn]]'s GetEntryLevel() call).
 
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[[Legacy:Refactor_Me|Refactor_Me]]
 

Revision as of 06:44, 6 December 2008

delorcac The Entry level is an "alternate reality" level within a UT client. Stuff can be stored there without being garbage-collected. In addition, actors in the entry level can be displayed on the canvas like any other actor. I don't believe that AllActors will iterate through actors outside the level in which whose context it is run. Also, "editactor class=something" will not find actors in the entry level. However, "editactor name=something0" will work.

The entry level only exists on UT clients. I have verified that it does not exist at all on dedicated servers (as it needs to be obtained through a PlayerPawn's GetEntryLevel() call).