Mostly Harmless

Legacy:Face Drag

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Revision as of 14:15, 27 October 2003 by Tarquin (Talk | contribs)

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Face Drag is a mode that allows you to shape a brush in various ways by moving its edges or vertices that define the polygons that make the face. Note: This tool does not function in UnrealEd 3.0, nor is it needed for UT2003 at all; Static Meshes cause all brush deformation tools to be outdated. Use Static Meshes for all detailed geometry in UT2003.

This is an experimental mode in UnrealEd 2 and therefore does not have a button, although custom_toolbox_buttons can be made for this command. All commands are accessible from the UnrealEd Console. The command for Face Drag is:

MODE FACEDRAG

Shaping tools

Face Drag
Stretches a face on a brush by dragging its edge. This is similar to brush scaling except that it moves only one face of a brush in any direction. It is more efficient than brush scaling because you can choose which face to scale and do not have to move the brush after scaling.
Rotate
Rotates the selected brushes around the red pivot point. Similar to the brush rotate mode.
Vertex Edit
Moves the vertices of a brush underneath the pivot point. Allows you to specify the exact shape of a brush. If your brush is not a terrain and requires extensive editing, you may find the 2D shape editor easier.
Move Pivot
Moves the red pivot point which can be used for the rotate function or the brush rotate mode.
Function Key/Mouse control Where
Face Drag Ctl + Left mouse Edge
Rotate Ctl + Right mouse Brush
Rotate w/viewport Shift + Right mouse Brush
Vertex Edit Alt + Left mouse Vertex
Move Pivot Alt + Left mouse Brush

Caveats

  • The face drag mode does not let you select other brushes with the left mouse button like other modes. Selecting another brush or adding another brush in this mode can still be accessed by the marquee pressing Ctl + Alt + LMB.
  • You will need to move the brush away from the pivot point to select the pivot again because the key + mouse combinations are the same as vertex editing.
  • Make the changes permanent by using transform permanently from the brush context menu when complete.

Related Topics

Comments

Sobiwan: Could someone detail how this works in Ued3?

GRAF1K: I don't think this is really a relevent feature anymore. Static Meshes – enough said.

Sobiwan: As long as it is a function in Ued, it should be described in the WIKI. The WIKI isnt here to tell the world what is relevant... and what isnt.  :)

GRAF1K: Well, in any event, don't expect anyone to write up stuff on outdated tech.

RDGDanClark: The Face Drag button in UEd3 is wonky; it seems to me that it was put in there because they tried and tested the feature in UEd2+, but when they got around to releasing 3, it was no longer needed. Face Drag is used in programs like Maya and Max to help quickly make complex objects, but like GRAF1K said, with Static Meshes taking precedence over BSP geometry, it is no longer needed. Personally, I never saw the attraction of Face Drag in UEd, it seemed like overkill.

Sobiwan:Ah, well if it doesnt work, then that concludes it.  :)

GRAF1K: RDGDanClark is quite seriously the ONLY person in the known universe that has gotten my name right. :D Everyone else uses an 'I' instead of a '1' at the very least, and most make the (very ugly-looking) mistake of leaving it lower-case: Graf1k. /me shudders.

Tarquin: If you want to face drag, just select several vertices & vertex edit!