Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:FlagBase"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Discussion)
m (moving old discussion to talk page)
Line 17: Line 17:
 
* [[Legacy:Mapping For CTF|Mapping for CTF]]
 
* [[Legacy:Mapping For CTF|Mapping for CTF]]
 
* [[Legacy:Mapping For VCTF|Mapping for VCTF]] (UT2004)
 
* [[Legacy:Mapping For VCTF|Mapping for VCTF]] (UT2004)
 
==Discussion==
 
 
'''Omarr:''' I've checked this page a million times... I can never remember which color is which number.
 
 
'''ZxAnPhOrIaN:''' Think of red as being the beginning of the spectrum and blue is after red. 1 is after 0, so that is how I remember it.
 
 
'''Tarquin:''' I like playing on red. So red is zero, the best number :D okay, I mean the default number. For people who can never remember (like me) there's the [[Legacy:Team Number|team number]] page you can link to from any page that mentions them.
 
 
'''ZxAnPhOrIaN:''' Zero is easy to remember, think opposites. Zero to red (4 letters to 3 letters), One to blue (3 letters to 4 letters)
 
 
'''SuperApe:''' This class page needs property, function, event and state defs.  A Package name too.
 
 
'''R3plicant:''' Tarquin, hi. I'd like to have a working-online UT99 Flagbase, (Red & Blue obv'), that will keep a non-scrolling scrolling-message-texture scoreboard, (think Red above Blue, static, with Flag Cap score at the end of the team colour), updated with both red & Blue teams' scores as and when they happen - how would I achieve that? Second to that and a little off-topic, but indirectly related to this; I wanted a custom-font scripted texture to use for it, but haven't had any luck in making one. As you're probably aware it's simply not a case of making a new font texture, (which I DID manage, just). Any help much appreciated. Thanks! I can be found in #unrealed on Quakenet in irc during the day.
 
  
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Revision as of 00:12, 31 August 2010

UT :: Actor >> NavigationPoint >> FlagBase (Package: )

The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.

For the UT200x version of the FlagBase, see xRealCTFBase.

The flag will appear the right color in-game as long as you set the Flagbase -> Team property to the team you want.

The team numbers are 0 = Red, 1 = Blue.

Properties

Main

int Team 
The team number of the defending team for this flag.

Related Topics