Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:GUITabPanel
From Unreal Wiki, The Unreal Engine Documentation Site
The GUITabPanel is the basic building block for the majority of the menu systems for the game. All the tab menus in the menu system can be found as subclasses.
Properties
- bool bFillHeight
- If true, the panel will set its height = Top - ClipY
- GUITabButton MyButton
Methods
- InitPanel ( )
- An empty method that should be subclassed for specific behavior.
- ShowPanel (bool bShow)
- Specifies whether the panel should shown, should be subclassed for specific behavior.
- bool CanShowPanel ( )
- The selection of the behavior of the tab, should be subclassed for specific behavior.
- Refresh ( )
- Refreshes the TabPanel.
Known Subclases
GUITabPanel +-Browser_Page | +-Browser_IRC | +-Browser_MOTD | +-Browser_Prefs | +-Browser_ServerListPageBase | +-Browser_ServerListPageFavorties | +-Browser_ServerListPageLAN | +-Browser_ServerListPageMS | +-Browser_ServerListPageBuddy | +-Browser_ServerListPAgeMSCustom +-IRC_Page | +-IRC_Channel | | +-IRC_Private | +-IRC_System +-Tab_AdminPlayerList +-Tab_AudioSettings +-Tab_ControllSettings | +-Tab_SpeechBinder +-Tab_DetailSettings +-Tab_GameSettings +-Tab_HudSettings +-Tab_IAMyTab +-Tab_IForceSettings +-Tab_InstantActionBaseRules | +-Tab_IABombingRun | +-Tab_IACaptureTheFlag | +-Tab_IADeathMatch | | +-Tab_IATeamDeathMatch | +-Tab_IADoubleDomination +-Tab_InstantActionBotConfig +-Tab_InstantActionMain +-Tab_InstantActionMapList +-Tab_InstantActionMutators +-Tab_MultiplayerHostMain +-Tab_MultiplayerHostServerSettings +-Tab_NetworkSettings +-Tab_PlayerSettings +-Tab_ServerInfo +-Tab_ServerMOTD +-Tab_SPPanelBase | +-Tab_SPLadderBase | | +-Tab_SPLadderQualify | | +-Tab_SPLadderTeam | +-Tab_SPProfileLoad | +-Tab_SPProfileNew | +-Tab_SPRoster | +-Tab_SPTutorial +-Tab_VideoSettings +-Tab_WeaponPref
smattbac: It seems that tabs wont be drawn unless they have atleast one control with bTabStop=True?