My program doesn't have bugs. It just develops random features.
Holds information about the current game which is replicated (and thus available) to network clients.
For the UT200x version of this actor, see GameReplicationInfo.
To get hold of a game's GameReplicationInfo on a network client, get it from the local PlayerPawn, not from Level.Game.GameReplicationInfo. (Level.Game doesn't exist on network clients.)