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Legacy:GuardPoint

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Revision as of 11:25, 9 February 2006 by SuperApe (Talk)

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UT :: Actor (UT) >> Keypoint (UT) >> GuardPoint (Package: Engine?, UnrealShare?)

The GuardPoint is a keypoint generated by ScriptedPawns set with Orders to guard an item. This is spawned automatically by the ScriptedPawn code during it's StartUp state. There appears to be no need to place them explicitly.

Properties

Functions

Related Topics

Discussion

SuperApe: Added this page when I found the code within ScriptedPawn that spawns this actor. Unfortunately, I do not have this actor's code and can't confirm any other Properties, Functions or the Package name. If you can, please fill it in/correct. Thanks.


Category:Legacy Class (UT)

Category:Legacy To Do – See discussion note above.