Cogito, ergo sum
Welcome to the Unreal Wiki. The Unreal Wiki is dedicated to gathering documentation on the Unreal Engine. Not only can you browse the large quantity of material already here, but anyone can add or edit information instantly – no registration required. A large community of mappers, coders and modelers helps in this effort. Find out how.
Need help finding your way around? Read Using The Wiki to get started, or use the Search function. Use the Quick Navigation menu at the top to navigate within a page. To find out more about how the site operates, see the MetaTopics page.
Never use an offline reader to download the entire Unreal Wiki. If you do, we will ban you instantly and permanently. Offline readers put an insane stress on the web server because they follow each and every of the processing-intensive maintenance links on the Wiki that are used seldomly by real people. Don't say you haven't been warned.
We're providing the entire Wiki content as a convenient single download on Offline Wiki though. It's smaller, zipped and downloads faster than what any offline reader could give you. Of course you can also save individual pages using your web browser without problems.
The Unreal Wiki holds many tutorials on a variety of subjects. Here are some starting points:
- Terminology gives a glossary of Unreal terms. Refer to this if you come across an unknown Unreal term here or on other sites. Consider this the Unreal Engine dictionary.
- Mapping Lessons – Start here if new to UnrealEd
- UnrealScript Lessons – Start here if new to scripting
- Unreal Mapping FAQ
- Search For All Tutorials
These pages organize information on using UnrealEd to make maps into separate topic areas.
Topics on Mapping is the starting point for anything about map creation in Unreal. Here's a quick selection:
- UnrealEd Interface – Reference for windows, menus and widgets
- Map Optimization
- Texture Topics – Using and making them
- Dynamics – Triggers, sounds, music, things that react and change in maps
- Mover Topics – Doors, lifts, brushes that move
- Bot Support
- Gametype – Specifics about mapping for gametypes and mods
Covers how to write new code for the Unreal series of games. For the most part, this is done in the custom scripting language UnrealScript, although it can also be done in other languages such as C++ or Java.
- UnrealScript – Unreal's scripting language
- Unreal Engine
- Native Coding – Making DLL files for Unreal.
- Class Tree
- Making Mods and Mutator Topics
- Artificial Intelligence and AI Scripting – Monsters and NPCs
Links found in this section explain techniques used in modeling. This entails modeling of players, weapons and static meshes as well as skinning and getting your model ingame.
- New Features In UT200X
- Open Source
- Making Mods
- Third-Party Components – Extra goodies to add to maps
- Application – Stuff to make life with UnrealEd a little smoother
- Troubleshooting – Problems with UnrealEd itself and with maps
- External Links
- Mod Ideas – the UT200X Mod braintank.
- Map Ideas – the UT/UT200X Map braintank.
- Journals – Mappers and coders write about their learning curves.
- Rants – Wikizens' views of the (Unreal Engine) world.
- Category:Legacy Personal Page
- Log in
Editing this Page
- Legacy:Home Page/Discuss – Suggestions for edits to this page
- Legacy:Home Page/Changes – An editable copy of this page
See Project Copyright for copyright information.