I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:Importing Milkshape Characters To UT2004
A tutorial on importing characters from MilkShape to UT2004.
No! Really?!
Yeah, it's true. It works as I want it to now. I noticed that this site is kinda lacking on info about how to do this.
How?!
The solution is simple, so here it is in a nutshell:
In Milkshape, after making the mesh for your model, and before animating it for use in UnrealEd, you must first rotate your model 90 degrees to it's left
(-90 on the Y axis). Now that it's facing the right side of your screen, you can now animate each individual sequence, and save and export them as .psa files, while your mesh is to be saved as a .psk file. After this, it should become easier to transfer the info to UT2004.
If you rotate your model in UnrealEd instead of Milkshape, that's where you open the door for problems.
Test my solution. If it works, spread the word, and eventually someone with more time and patience will make a comprehensive tutorial on here. Have fun. : )
~SpectreRose
Related Topics
Discussion
This is just a dump of the information provided by SpectreRose into a new tutorial page to get the information out here from the wiki page he posted it on. It still needs some help. Formatting, Links, Illistrations maybe. If this tutorial helps you, please help it. thx.
Category:Legacy Tutorial | Category:Legacy Modeling | Category:Legacy To Do