Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:JumpMatch
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Revision as of 15:01, 29 December 2004 by ACBE8A2B.ipt.aol.com (Talk)
This mutator provides every player within the game the ability to jump extremely high. This is a similar effect to that obtained when wearing jump boots, but does have slightly different behaviour.
Methods
Inherited From Actor (UT)
- PostBeginPlay ( )
- If this game is a subclass of DeathMatchPlus then set the bJumpMatch property to true.
The bJumpMatch property is interrogated within the function DeathMatchPlus.PlayerJumpZScaling(). This function returns a Z scaling of 3 if the bJumpMatch property if true.
The Assault.InitGame( string Options, out string Error ) function explicity sets the bJumpMatch property to false.
Inherited From Mutator (UT)
- bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
- This function returns false every time an object of type UT_JumpBoots is encountered. This effectively removes all jump boots from the game.