Cogito, ergo sum

Legacy:Jumper

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:06, 19 November 2007 by Sweavo (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT :: Actor (UT) >> Triggers (UT) >> Jumper (Package: UnrealShare)

Jumpers will trigger a ScriptedPawn to jump when it collides with the Jumper actor.

Possible uses could include making bots perform wall slides. :)!

Properties[edit]

These are the properties and their default values:

bOnceOnly = True/False 
Determines whether the Jumper can be triggered more than once.
JumpZ = Float 
This is the height in UU the Pawn will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
LimitedToClass = Class 
The Actor Class that is affected by the Jumper. Should be a SubClass of ScriptedPawn and preferably something that jumps. (Usually not Slith or those weird squid things.) (This doesn't actually appear to work)

Extending[edit]

Since the Class Selection (LimitedToClass) doesn't appear to work, I've had a go at making a new class of Jumper that affects bots in UT.

See UT_Jumper