My program doesn't have bugs. It just develops random features.

Legacy:Level Properties

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This window looks exactly like the Actor Properties window, and holds properties for the level as a whole. Open it in one of the following ways:

It's in fact the properties for an actor of the class LevelInfo, which added automatically but UnrealEd to a new map, but made invisible. AFAIK, the only property group that's relevant is LevelInfo.

The Audio section is also useful for adding music to a level - Birelli

Properties

Note: LevelInfo covers this in more depth. I suggest we keep on this page just the essentials that pammers will need. Tarquin
Yeah. LevelInfo is the page for docers.  ;-) —Mychaeel

Stuff for the UT browser

Title 
Name of the map.
Author 
Who built it.
IdealPlayerCount 
Ideal number of players for this level, as a string, eg "6-8"
Texture Screenshot 
A preview of the map. (see Level Screenshot)

Game

DefaultGameType 

Gametype you want to have your map played with in the format "Package.ClassName" e.g. xGame.xCTFGame for CTF maps. This is essential for a number of gametypes to work correctly. Valid values are found in the Actor browser under GameInfo (UT). Here's a list of the built-ins:

  • DM : XGame.xDeathMatch
  • TDM : XGame.xTeamgame
  • CTF : XGame.xCTFGame
  • vCTF : XGame.xVehicleCTFGame
  • BR : XGame.xBombingRun
  • DOM : XGame.xDoubleDom
  • ONS : Onslaught.ONSOnslaughtGame
  • AS : UT2k4Assault.ASGameInfo



Surrogate ZoneInfo

LevelInfo can set properties for any zones that don't have their own ZoneInfo actor.

Eg

Trivia


Category:Legacy To Do:

  • Add all properties relevant for mappers (with explanation).

Tarquin: I've made myself a textPad macro which takes a block of "var()" lines and turns them into a block of wiki ";:". I'll run LevelInfo's script through it next time I have UEd open. (which reminds me... UnDox Revisited...)

Tarquin: Doh. all the props are on LevelInfo.

Mychaeel: I know, but if that's sufficient then this page is obsolete and we should delete it. Or LevelInfo should remain the reference for docers (see above) and this page should get a bit more comprehensive for mappers' needs.