Gah - a solution with more questions. – EntropicLqd
Legacy:Lightmapper
From Unreal Wiki, The Unreal Engine Documentation Site
I think any mapper need this device. At least us who can't use Maya, can't find Lightwave and think 3DSM is too exreme. Like me.
The Plan[edit]
Basically, it should be able to do this:
- Import .3ds, .dxf (...) models.
- Import the skinmap for the model.
- Put up at least one light at any (well, "any") distance (uu (and meters?)).
- Export a .tga file with the shadows on a transparant background, for easy copy/paste.
Other stuff that would be good[edit]
- Auto-unwrapping.
- Put the shadow on the done skin.
- A bunch of options.
- Anything else needed, apart from a healty dose of bugs and crashes.
Intrested?[edit]
Code away! Let us know if you do!
Comments[edit]
Mychaeel: I'd expect it is extremely unlikely that some programmer will come by and code this thing for you – especially given the fact that it would be highly redundant to existing software, and much less than trivial to code. I suggest you post that thought in a forum, not here.