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This page is a small 'guide' for Mac users who may want educating on the subject of the Mac versions of [[Legacy:Unreal Engine|Unreal Engine]] games.
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This page is a history of most Mac versions of [[Legacy:Unreal Engine|Unreal Engine]] based games (mainly ones release by Epic).
  
 
==Unreal==
 
==Unreal==
  
Ported by Westlake Interactive and published by [http://www.macsoftgames.com/ Macsoft], UT was never really finished in terms of patches, which makes network games incompatible with the Windows version. It also has a nasty bug that occurs on some graphics cards (mainly ATi models) that causes lighting to function incorrectly and having the general effect of making everything appear very dark. This makes it very difficult to see where the hell you're going on the darker maps. Obviously, software rendering mode doesn't suffer from this problem and is probably the only solution in such cases.
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Ported by Westlake Interactive and published by [http://www.macsoftgames.com/ Macsoft], UT was never really finished in terms of patches, which makes network games incompatible with the Windows version. It also has a nasty bug that occurs on some graphics cards (mainly ATi models) that causes lighting to function incorrectly, causing everything to appear very dark. This makes it very difficult to see where the hell you're going on the darker maps. Obviously, software rendering mode doesn't suffer from this problem and is probably the only solution if you're suffering from it.
  
 
===Patches===
 
===Patches===
  
Unfortunately, there are only 2 available patches to the game. 224b1 and 224b7. Both are, as the version number suggests, still in the beta stage, and the beta7 requires that the beta1 be installed to function. AFAIK the latest Windows patch (226f) isn't compatabile with the 224b Mac patches, so as I said previously network play is broken between the two platforms. To obtain the Mac patches, have a look at Beyond Unreal's [http://www.beyondunreal.com/main/unreal/unrealessential.php Essential Unreal Files].
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The last patch made available for the Mac was 224b7. As the version number suggests, it was still in the beta stage when released. Since the latest (and last) Windows patch for Unreal was version 226f, which isn't compatible with the 224b Mac patch, as stated previously network play is broken between the two platforms. The patch ''used'' to be Beyond Unreal's [http://www.beyondunreal.com/main/unreal/unrealessential.php Essential Unreal Files] page but it apparently no longer is. You can still get the patches (either the full b7 or the full b1 and the update b7) from [http://www.fileplanet.com/30554/0/0/0/1/section/Patches Fileplanet] but you need an account to download them:
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*[http://www.fileplanet.com/81655/80000/fileinfo/Beta-7-Full-(Mac) 224b7 Full (31.6mb)]
  
 
===Return to Na Pali===
 
===Return to Na Pali===
  
RTNP is the Digital Extremes 'mission pack' for Unreal. This was never released on the Mac, and unfortunately, it's not actually a 'drop-in' modification (doesn't require the original Unreal to already be installed), and can't run at all on a Mac. It is possible, however, to use Unreal Tournament to run the game instead, using a modification called RTNP2UT. The mod is obtainable via fileplanet, a direct link to which is located on dinwitty's [http://www.planetunreal.com/vortex/ Web Site]. If you go through the ordeal to download it you might also want to look at [http://forums.beyondunreal.com/showthread.php?t=93896 this] thread on the BuF. Just FYI; in order to play the mission pack, you actually have to own it. The mod only contains a few altered .u files to enable play, it doesn't provide you with the maps or any other material so you need to get that yourself.
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RTNP is the Digital Extremes 'mission pack' for Unreal. This was never released on the Mac, and unfortunately because it's not actually a 'drop-in' modification (it doesn't require the original Unreal to play it), it can't run at all on a Mac in the conventional sense. It is possible however, to use Unreal Tournament to run the pack instead, using a modification called RTNP2UT. The mod is obtainable via Fileplanet, a direct link to which is located on dinwitty's [http://www.planetunreal.com/vortex/ web site]. If you go through the ordeal to download it you might also want to look at [http://forums.beyondunreal.com/showthread.php?t=93896 this] thread on the BuF. Just FYI in case it wasn't obvious enough already; in order to play the mission pack, you actually have to own it. The mod only contains a few altered .u files to enable play, it doesn't provide you with the maps or any other material.
  
 
===Editing: Maps & Mods===
 
===Editing: Maps & Mods===
  
No UnrealED was released for the Mac. I go into more detail about it below.  
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No UnrealED or UScript compiler was released for the Mac so mapping and modding isn't possible on the platform.
  
 
==Unreal Tournament==
 
==Unreal Tournament==
  
It has had it's fair share of problems (probably more so than the Windows version). After the initial release of UT for Windows, it was again decided to get some third party porters in to do the Mac version (which at the time was quite understandable, since the Mac has never been recognised as a great gaming platform, which indeed up until recently, was a well founded fact).  
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Although ported to the Mac, like its predecessor it has had it's fair share of problems on the platform (probably more so than the Windows version). After the initial release of UT for Windows, it was again decided to get some third party porters in to do the Mac version. The job of porting it was given to Westlake Interactive... Again. The Publisher would also be Macsoft yet again, although at a later stage Infograms took over support for the Mac version, even though they originally had nothing to do with it.
 
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The job of porting it was given to Westlake Interactive yet again. The Publisher would also be Macsoft yet again, although at a later stage Infograms (AKA Atari), took over support for the Mac version, even though they originally had nothing to do with it.
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===Patches ===
 
===Patches ===
  
The last official patch made available (in sync with the Windows version of the game) was version 436 (which should still be downloadable from [http://www.atarisupport.com/newfaq/unrealtournament.php?browser=1&pageDisplay=MAIN Atari's Support Site], or indeed from Beyond Unreal's [http://www.beyondunreal.com/main/ut/utessential.php Essential UT Files] page). It squished numerous bugs, and even brought in some new ones (as most patches often do). However, there is still an extremely annoying bug I refer to as '''''The Sound Bug''''' that usually occurs on most Mac systems running the classic OS (OS 9.x or below). As far as I'm aware it doesn't occur hardly if at all if you use the prview versions of UT to run the game natively in OS X.
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The last official patch that was made available (in sync with the Windows version of the game) was version 436, which should still be downloadable from Bu's [http://www.beyondunreal.com/main/ut/utessential.php Essential UT Files] page):
  
Although the intensity of the bug seems to vary depending on the system you use. For example you might be able to play the game perfectly for a short period of time without experiencing this problem, but it may become apparent after a few Map changes that music no longer plays, and sound effects don't seem to play at all, or if they do, the wrong sound plays and usually gets echoed to infinity (I find that the worst occurance of this is AS-Overlord, at the start). As I said there is no known fix for this problem, despite what Westlake have said in the past about using different versions of the Sound Manager. Unfortunately, they've now dropped support for the game altogether.
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*[http://download.beyondunreal.com/fileworks.php/official/ut/ut436update.sit 436 (3.42mb)]
  
On another note about patches, there is some hope, mainly for Mac OS X users. I don't know the details of the problems Mac10 uses have with UT, other than that it appears to not work properly if at all (and as previously stated the sound bug I refered to doesn't seem to occur either). Anyway Westlake did start working on a OS 10 specific version of the game launcher, and released at least three preview versions of it. It was far from complete though, and they even said that because they were doing it in their own free time that it might never get finished... And low and behold, it didn't.  
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Patch 436 squished numerous bugs, and even brought in some new ones (as most patches often do). However, there is still an extremely annoying sound bug that usually occurs on most Mac systems running the classic OS (OS 9.x or below). It won't occur on OS X if you use the preview builds, but that's because the music is broken completely in them anyway.
  
But Epic's Ryan Gordon, is (or rather was) attempting to make a Mac10 version of the game. I say was because on inspection of his site a while back he apprently found he'd have to completely rewrite something (the renderer I think?) because the code was so ancient and pretty crap. It was put on a backburner I think, and now doesn't look like it'll ever be finished. I wouldn't have thought there'd be any point myself, th egame's so old now, and Mac users of game are few and far between so, what's the point in wasting the time on it? Still if he does ever finish it, I've no idea if he'll be incorperating this into a [http://www.utpg.org/ UTPG] patch or what. Although even UTPG seems to have burnt out now, what with them not having any updates in a long long time. Sounds like UT is pretty much a thing of the past now. However if nostagia is your thing, and you have OS 10, keep an eye on [http://icculus.org/cgi-bin/finger/finger.pl?user=icculus this page] just in case Ryan ever does decide to finish it.
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The intensity of the bug seems to vary depending on the system you use. It also seems to vary how quickly it manifests itself. For instance one might be able to play the game perfectly for a short period of time without experiencing this problem, but it may become apparent after a few Map changes that music no longer plays, and sound effects don't seem to play at all, or if they do, the wrong sound plays and usually gets echoed to infinity. There is no known fix for this problem on Classic, despite what Westlake have said in the past about using different versions of the Sound Manager. Support for the game was dropped entirely a long time ago, so it won't get fixed officially now.
  
===Editing: Maps & Mods===
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The game isn't playable on OS X with using a preview build Westlake released; the latest one called Preview 3 and was far from complete, and Westlake even said that because they were doing it in their own free time that it might never get finished... And low and behold, it didn't. There was talk of a Preview 4 some years ago but that never materialized... Shortly thereafter it seemed Westlkae dropped support for the game completely. In any case Preview 2 can be found on [http://www.fileplanet.com/84424/80000/fileinfo/Unreal-Tournament-Preview-2-%5BMac-OSX%5D Fileplanet], but Preview 3 appears to have disappeared (it does tend to float around certain torrent websites).
  
It is not possible to make Maps or Mods if you have the Mac version of the game. That's because there is no UnrealEd for Mac, as nearly all Mac users who play UT are probably well aware of. There is also no [[Legacy:UnrealScript|UnrealScript]] compiler available, or indeed other less important tools that might have been useful such as a UMOD creation tool, even though Westlake had the kindness in their heart (/sarcasm) to create a tool to install UMOD files which comes with the 436 patch. Don't cry though, as there is a project called [[Legacy:Seppuku|Seppuku]] (which literally translates as something like Suicidally Ambitious).
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Expansing on the OS X side of things, Ryan Gordon is (or rather was) attempting to make a Mac 10 rebuild of the game. That apparently got put on the back burner some time ago and hasn't had any progress since. Maybe one day he'll finish it, so keep an eye on [http://icculus.org/cgi-bin/finger/finger.pl?user=icculus this page] just in case hell freezes over.
  
I expect a lot of people (including myself) felt it was highly unlikely the one guy (Paul Snively) would ever succeed in finishing the project. Still he slaved on, and seemed to run off at a tangent every time he made an update. In fact he seemed more interested in the development of the tools he was supposedly using to make this editor than he did the actual editor. I even asked him once how he was getting on, and he told me. After reading what he wrote, the phrases "beating around the bush" and "complete jargon" sprung to mind. The fact he seemed unable to tell me in simple laymans worried me.
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===Editing: Maps & Mods===
 
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More disappointing was his decision to make the editor cross platform, which seemed a bit of a risk-take considering it would double his work load (unless he got more people on the project, which he never did). Added to which his reasoning for doing so seemed pretty rediculous. It was something along the lines of that he didn't want to try and compete with the windows editor so he'd simply make a windows editor as well so there wouldn't be an competetion (don't hold me to that, but that sure as hell was what it looked like when I read it). He seemed to think it would make his life easier... By doubling his workload? Anyway, none of this really matters anymore. I first noticed in November 2005 that his site wasn't working. And it hasn't been ever since (what with it now being near the end of July '06 I doubt it'll be coming back).
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And yet I noticed Paul talking bollocks yet again about something to do with Google a few months back (May I believe), so he's still around... Apparently though he's more interested in the numerous other projects that no-one's ever heard of rather than Seppuku. Oh not forgetting his day job, whatever that is. In other words, the suicidally ambitious Mac Unreal Tournament Editor has commited suicide.
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It is not possible to make Maps or Mods if you have the Mac version of the game. That's because there is no UnrealEd for Mac, as nearly all Mac users who play UT are probably well aware of. There is also no [[Legacy:UnrealScript|UnrealScript]] compiler available, or indeed other less important tools that might have been useful such as a UMOD creation tool, even though Westlake had the kindness in their heart (/sarcasm) to create a tool to install UMOD files which comes with the 436 patch. There was a project called [[Legacy:Seppuku|Seppuku]] that was supposedly trying to create a tool for use on the Mac that would support various other Unreal Engine based games as well. Although wider opinion on this "project" is that it was a hoax. The name should have been a 'dead' give away (pun intended).
  
 
==UT 2003 & 2004==
 
==UT 2003 & 2004==
  
Both were released for the Mac. Not by Westlake either (hurray!). So I suspect there won't be any repeat performances of nasty unfixed bugs. Although still no UnrealED as of yet.
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Both were released for the Mac. Not by Westlake either (hurray!). Patching was kept up to date with the Windows version like UT except no "show stoppers" were seemingly introduced (or indeed went unfixed) as was the case with UT.
  
 
===Patches===
 
===Patches===
  
All patches should be available from Macsoft's support pages:
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The latest patches for the two games are available from Macgamefiles:
  
*[http://www.macsoftgames.com/products/ut2k3/support/MacSoft-UT2K3-Support.html UT2003]
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*[http://www.macgamefiles.com/detail.php?item=17882 UT2003 2225.2 (7mb)]
*[http://www.macsoftgames.com/products/ut2k4/support/MacSoft-UT2K4-Support.html UT2004]
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*[http://www.macgamefiles.com/detail.php?item=18155 UT2004 3369-2 (200mb)]
  
==UnrealEngine3==
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==Unreal Tournament 3==
  
As it's been pointed out by Uncommon, UnrealEd appears to be going to get a Mac release for the upcoming 3rd [[Legacy:Unreal Engine|Unreal Engine]], as mentioned [http://beyondunreal.com/daedalus/singlepost.php?id=6277 here]. Which is nice.  
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Currently the Mac version of UT3 remains unreleased, but supposedly work is continuing on it and it should see a release soon along with a Linux version. The exact reasons for why it has been delayed for such a long time have not been disclosed, though it is believed to be something to do with a lot of "red tape".
  
Although with the new revelations of the Mac Intel rigs, I suspect the chances are so high now Mac users will finally get UnrealED you might as well consider it a done deal... Apart from the minor problem that you'll have to buy a new Mac... Though I'm sure if you had enough money to get a G5 you'll certainly have enough laying around to buy a Mactel.
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===Editing: Maps & Mods===
  
Unreal Tournament 2007 has yet to be announced for Mac I believe but it shouldn't be too far behind the PC release if Ryan Gordon has anything to do with it.
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I'm not too familiar with the current situation behind UnrealEd on the Mac this time round though going on what was mentioned [http://beyondunreal.com/daedalus/singlepost.php?id=6277 here] it is a very good possibility it will finally see a release.  
  
 
==Other Games==
 
==Other Games==
  
There have been numerous other non-Unreal games released on the Mac that use the [[Legacy:Unreal Engine|Unreal Engine]]. Details of exactly what games have been released can be found on the [[Legacy:Unreal Engine Versions|Unreal Engine Versions]] page, although as for which got Mac releases, some of the more popular titles include Deus Ex, Rune, Undying and even the newer XIII, and even Postal 2. None have a Mac version of the map editor available... there's a surprise.
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There have been numerous other non-Unreal games released on the Mac that use the [[Legacy:Unreal Engine|Unreal Engine]]. Details of exactly what games have been released can be found on the [[Legacy:Unreal Engine Versions|Unreal Engine Versions]] page, although as for which got Mac releases, some of the more popular titles include Deus Ex, Rune, Undying and even the newer XIII, and even Postal 2. None have a Mac version of the map editor available... There's a surprise.
 
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==Discussion==
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'''type4''': If you have sound problems with the Mac Version of UnrealTournament, check out Applications/Utilities/Audio Midi Setup, and set Auto Output Format to 44100 Hz (that works perfectly for me, I'm using osX Tiger 10.4.5). Audio applications like Garageband may change this value for their own purpose to a higher value like 96000 Hz, which leads to no sound in some other applications.
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'''Slim''': Worth knowing, although I believe the sound bug that I mention in the article only occurs on OS 9 (or below), or when you're running classic mode on OS 10, and is unfixable. The troubles OS 10 users see are due to the fact the version of UT for X was never really finished and some people get trouble in all sorts of areas, including sound (while, for some reason, others don't). But I altered the article to mention the OS 9 bit anyway so thanks for bringing that up.
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'''Slim''': Seppuku is dead. It isn't offical but, meh, Paul doesn't seem to be going to mention is anywhere so I've done it for him.
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Revision as of 14:59, 31 March 2009

This page is a history of most Mac versions of Unreal Engine based games (mainly ones release by Epic).

Unreal

Ported by Westlake Interactive and published by Macsoft, UT was never really finished in terms of patches, which makes network games incompatible with the Windows version. It also has a nasty bug that occurs on some graphics cards (mainly ATi models) that causes lighting to function incorrectly, causing everything to appear very dark. This makes it very difficult to see where the hell you're going on the darker maps. Obviously, software rendering mode doesn't suffer from this problem and is probably the only solution if you're suffering from it.

Patches

The last patch made available for the Mac was 224b7. As the version number suggests, it was still in the beta stage when released. Since the latest (and last) Windows patch for Unreal was version 226f, which isn't compatible with the 224b Mac patch, as stated previously network play is broken between the two platforms. The patch used to be Beyond Unreal's Essential Unreal Files page but it apparently no longer is. You can still get the patches (either the full b7 or the full b1 and the update b7) from Fileplanet but you need an account to download them:

Return to Na Pali

RTNP is the Digital Extremes 'mission pack' for Unreal. This was never released on the Mac, and unfortunately because it's not actually a 'drop-in' modification (it doesn't require the original Unreal to play it), it can't run at all on a Mac in the conventional sense. It is possible however, to use Unreal Tournament to run the pack instead, using a modification called RTNP2UT. The mod is obtainable via Fileplanet, a direct link to which is located on dinwitty's web site. If you go through the ordeal to download it you might also want to look at this thread on the BuF. Just FYI in case it wasn't obvious enough already; in order to play the mission pack, you actually have to own it. The mod only contains a few altered .u files to enable play, it doesn't provide you with the maps or any other material.

Editing: Maps & Mods

No UnrealED or UScript compiler was released for the Mac so mapping and modding isn't possible on the platform.

Unreal Tournament

Although ported to the Mac, like its predecessor it has had it's fair share of problems on the platform (probably more so than the Windows version). After the initial release of UT for Windows, it was again decided to get some third party porters in to do the Mac version. The job of porting it was given to Westlake Interactive... Again. The Publisher would also be Macsoft yet again, although at a later stage Infograms took over support for the Mac version, even though they originally had nothing to do with it.

Patches

The last official patch that was made available (in sync with the Windows version of the game) was version 436, which should still be downloadable from Bu's Essential UT Files page):

Patch 436 squished numerous bugs, and even brought in some new ones (as most patches often do). However, there is still an extremely annoying sound bug that usually occurs on most Mac systems running the classic OS (OS 9.x or below). It won't occur on OS X if you use the preview builds, but that's because the music is broken completely in them anyway.

The intensity of the bug seems to vary depending on the system you use. It also seems to vary how quickly it manifests itself. For instance one might be able to play the game perfectly for a short period of time without experiencing this problem, but it may become apparent after a few Map changes that music no longer plays, and sound effects don't seem to play at all, or if they do, the wrong sound plays and usually gets echoed to infinity. There is no known fix for this problem on Classic, despite what Westlake have said in the past about using different versions of the Sound Manager. Support for the game was dropped entirely a long time ago, so it won't get fixed officially now.

The game isn't playable on OS X with using a preview build Westlake released; the latest one called Preview 3 and was far from complete, and Westlake even said that because they were doing it in their own free time that it might never get finished... And low and behold, it didn't. There was talk of a Preview 4 some years ago but that never materialized... Shortly thereafter it seemed Westlkae dropped support for the game completely. In any case Preview 2 can be found on Fileplanet, but Preview 3 appears to have disappeared (it does tend to float around certain torrent websites).

Expansing on the OS X side of things, Ryan Gordon is (or rather was) attempting to make a Mac 10 rebuild of the game. That apparently got put on the back burner some time ago and hasn't had any progress since. Maybe one day he'll finish it, so keep an eye on this page just in case hell freezes over.

Editing: Maps & Mods

It is not possible to make Maps or Mods if you have the Mac version of the game. That's because there is no UnrealEd for Mac, as nearly all Mac users who play UT are probably well aware of. There is also no UnrealScript compiler available, or indeed other less important tools that might have been useful such as a UMOD creation tool, even though Westlake had the kindness in their heart (/sarcasm) to create a tool to install UMOD files which comes with the 436 patch. There was a project called Seppuku that was supposedly trying to create a tool for use on the Mac that would support various other Unreal Engine based games as well. Although wider opinion on this "project" is that it was a hoax. The name should have been a 'dead' give away (pun intended).

UT 2003 & 2004

Both were released for the Mac. Not by Westlake either (hurray!). Patching was kept up to date with the Windows version like UT except no "show stoppers" were seemingly introduced (or indeed went unfixed) as was the case with UT.

Patches

The latest patches for the two games are available from Macgamefiles:

Unreal Tournament 3

Currently the Mac version of UT3 remains unreleased, but supposedly work is continuing on it and it should see a release soon along with a Linux version. The exact reasons for why it has been delayed for such a long time have not been disclosed, though it is believed to be something to do with a lot of "red tape".

Editing: Maps & Mods

I'm not too familiar with the current situation behind UnrealEd on the Mac this time round though going on what was mentioned here it is a very good possibility it will finally see a release.

Other Games

There have been numerous other non-Unreal games released on the Mac that use the Unreal Engine. Details of exactly what games have been released can be found on the Unreal Engine Versions page, although as for which got Mac releases, some of the more popular titles include Deus Ex, Rune, Undying and even the newer XIII, and even Postal 2. None have a Mac version of the map editor available... There's a surprise.