My program doesn't have bugs. It just develops random features.
Difference between revisions of "Legacy:Map File"
From Unreal Wiki, The Unreal Engine Documentation Site
(found it!) |
(* Unreal 2 format added) |
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|[[Legacy:Unreal|Unreal]]<br />[[Legacy:Unreal Tournament|Unreal Tournament]] | |[[Legacy:Unreal|Unreal]]<br />[[Legacy:Unreal Tournament|Unreal Tournament]] | ||
|.UNR | |.UNR | ||
+ | |- | ||
+ | |[[Legacy:Unreal 2|Unreal 2]] | ||
+ | |.UN2 | ||
|- | |- | ||
|[[Legacy:UT2003|UT2003]]<br />[[Legacy:UT2004|UT2004]] | |[[Legacy:UT2003|UT2003]]<br />[[Legacy:UT2004|UT2004]] |
Latest revision as of 11:34, 20 March 2008
A Map file is just like any other Unreal Engine file packages. Being a package they can contain all types of resources; the .unr file extension is merely a convention to denote "this package contains brushes and actors that make a playable map."
Check Antonio Cordero's website for a pretty thorough documentation of the Unreal package format and a Delphi unit that implements it.
Game | File Extension |
Unreal Unreal Tournament |
.UNR |
Unreal 2 | .UN2 |
UT2003 UT2004 |
.UT2 |
DeusEx | .DX |