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Difference between revisions of "Legacy:Map File"

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(* Unreal 2 format added)
 
(found it!)
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|[[Legacy:Unreal|Unreal]]<br />[[Legacy:Unreal Tournament|Unreal Tournament]]
 
|[[Legacy:Unreal|Unreal]]<br />[[Legacy:Unreal Tournament|Unreal Tournament]]
 
|.UNR  
 
|.UNR  
|-
 
|[[Legacy:Unreal 2|Unreal 2]]
 
|.UN2
 
 
|-
 
|-
 
|[[Legacy:UT2003|UT2003]]<br />[[Legacy:UT2004|UT2004]]
 
|[[Legacy:UT2003|UT2003]]<br />[[Legacy:UT2004|UT2004]]

Revision as of 03:00, 31 December 2006

A Map file is just like any other Unreal Engine file packages. Being a package they can contain all types of resources; the .unr file extension is merely a convention to denote "this package contains brushes and actors that make a playable map."

Check Antonio Cordero's website for a pretty thorough documentation of the Unreal package format and a Delphi unit that implements it.

Game File Extension
Unreal
Unreal Tournament
.UNR
UT2003
UT2004
.UT2
DeusEx .DX

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