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Revision as of 16:15, 28 June 2009 by Wormbo (Talk | contribs) (Web Links: added working download links)

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MeshMaker is a Windows-based tool that creates skinned decorations out of UnrealEd prefabs in a matter of seconds.

You don't need MeshMaker for UT2003 or '04 – it's built-in functionality of UnrealEd 3.0. To create a static mesh from a brush/prefab in UnrealEd 3.0, simply select Create from Selection in the static mesh browser's Edit menu.

Web Links[edit]

Created by Mychaeel.