Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:Mod Authoring"

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==Mod Authoring for Unreal Tournament ==
 
==Mod Authoring for Unreal Tournament ==
  
''This page and its subpages make up a document by Brandon Reinhart. The Unreal Wiki has been granted permission to host it. Please don't make any edits to these pages other than basic formatting of the text: write on [[Legacy:Making Mods|Making Mods]] instead. Note that this document dates from the early days of [[Legacy:UT|UT]], so some elements of it may be dated. Especially the [[Legacy:Class Syntax|class definitions]] with '''expands''' and the [[Legacy:Mutator|Mutator]] class described in this document will not work correctly in UT2003.''
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''This page and its subpages make up a document by Brandon Reinhart. The Unreal Wiki has been granted permission to host it. Please don't make any edits to these pages other than basic formatting of the text: write on [[Legacy:Making Mods|Making Mods]] instead. Note that this document dates from the early days of [[Legacy:UT|UT]], so some elements of it may be dated.''
  
 
{{innerbox| Brandon Reinhart <br />Epic Games, Inc. <br />brandon@epicgames.com <br />http://unreal.epicgames.com
 
{{innerbox| Brandon Reinhart <br />Epic Games, Inc. <br />brandon@epicgames.com <br />http://unreal.epicgames.com

Revision as of 05:39, 5 November 2002

Mod Authoring for Unreal Tournament

This page and its subpages make up a document by Brandon Reinhart. The Unreal Wiki has been granted permission to host it. Please don't make any edits to these pages other than basic formatting of the text: write on Making Mods instead. Note that this document dates from the early days of UT, so some elements of it may be dated.

Brandon Reinhart
Epic Games, Inc.
brandon@epicgames.com
http://unreal.epicgames.com

Last Updated: 12/08/1999

Introduction

Winds and storms, embrace us now,
Lay waste the light of day,
Open gates to darker lands
We spread our wings and fly away.

Emperor, Alsvartr (The Oath)

Writing mods for the Unreal engine can be an extremely rewarding task. In the current state of the games industry, there is little better a way for a skilled programmer to show the world what he is capable of. This document is intended to give interested mod authors the information they need to write a successful mod for the Unreal engine. I will include technical information as well as pointers on mod development. If you work hard, you can get some fun stuff done through mod authoring.

Contents