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Difference between revisions of "Legacy:Model Conversion Application"

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Some very good model conversion applications are:
 
Some very good model conversion applications are:
  
-Milkshape 3d:-
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-[[Legacy:Milkshape 3d|Milkshape 3d]]:-
 
   -Import model
 
   -Import model
 
   -Press Ctrl+T to use Texture Cordinate Editor
 
   -Press Ctrl+T to use Texture Cordinate Editor
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  -it can convert easily but some older versions of models won't work
 
  -it can convert easily but some older versions of models won't work
  
-3dsMax-
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-[[Legacy:3dsMax|3dsMax]]-
  
 
  -commercial tool
 
  -commercial tool
 
  -it is powerful, but ver expensive ($1200)
 
  -it is powerful, but ver expensive ($1200)
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 +
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'''Tarquin:''' Hi! Thanks for adding content, whoever you are. But please take a minute to learn [[Legacy:Wiki Markup|wiki markup]] so your pages are nicely formatted :)

Revision as of 02:41, 1 February 2007

Some very good model conversion applications are:

-Milkshape 3d:-

 -Import model
 -Press Ctrl+T to use Texture Cordinate Editor
 -Name the material as the EXACT texture used.
 - Spaces in filenames usually are converted to underscores " _ " so point to this
 -EG: Material applied is "grey block.tga" then the name would be "grey_block.tga"
 -Press rename after you put in the name to finalize renaming
 -Rename is under the material list box
 -Select a material first tho

-Quick3d-

-it is free if you register
-it can convert easily but some older versions of models won't work

-3dsMax-

-commercial tool
-it is powerful, but ver expensive ($1200)

Tarquin: Hi! Thanks for adding content, whoever you are. But please take a minute to learn wiki markup so your pages are nicely formatted :)