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Difference between revisions of "Legacy:Model Conversion Application"
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Some very good model conversion applications are: | Some very good model conversion applications are: | ||
− | -Milkshape 3d:- | + | -[[Legacy:Milkshape 3d|Milkshape 3d]]:- |
-Import model | -Import model | ||
-Press Ctrl+T to use Texture Cordinate Editor | -Press Ctrl+T to use Texture Cordinate Editor | ||
Line 15: | Line 15: | ||
-it can convert easily but some older versions of models won't work | -it can convert easily but some older versions of models won't work | ||
− | -3dsMax- | + | -[[Legacy:3dsMax|3dsMax]]- |
-commercial tool | -commercial tool | ||
-it is powerful, but ver expensive ($1200) | -it is powerful, but ver expensive ($1200) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Tarquin:''' Hi! Thanks for adding content, whoever you are. But please take a minute to learn [[Legacy:Wiki Markup|wiki markup]] so your pages are nicely formatted :) |
Revision as of 02:41, 1 February 2007
Some very good model conversion applications are:
-Milkshape 3d:-
-Import model -Press Ctrl+T to use Texture Cordinate Editor -Name the material as the EXACT texture used. - Spaces in filenames usually are converted to underscores " _ " so point to this -EG: Material applied is "grey block.tga" then the name would be "grey_block.tga" -Press rename after you put in the name to finalize renaming -Rename is under the material list box -Select a material first tho
-Quick3d-
-it is free if you register -it can convert easily but some older versions of models won't work
-3dsMax-
-commercial tool -it is powerful, but ver expensive ($1200)
Tarquin: Hi! Thanks for adding content, whoever you are. But please take a minute to learn wiki markup so your pages are nicely formatted :)