Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Legacy:Monster Support"

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* [[Legacy:Monster|Monster]] (UT2004 Monster Pawn parent class)
 
* [[Legacy:Monster|Monster]] (UT2004 Monster Pawn parent class)
 
** [[Legacy:MonsterController|MonsterController]] (UT2004 Controller class for Monsters)
 
** [[Legacy:MonsterController|MonsterController]] (UT2004 Controller class for Monsters)
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===Custom Content===
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* [[Legacy:SuperApe/Old_Skool_Monsta_Toolz|Old Skool Monsta Toolz]] – A mod/mapping toolset for implementing complex monster behavior in UT2004.
  
 
==Discussion==
 
==Discussion==
  
'''SuperApe:''' Wow, this pages needs ... everythingI kinda wish someone who's worked with this in UT would write up the tutorial on [[Legacy:ScriptedPawn|ScriptedPawn]].
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'''SuperApe:''' ReworkedWhat do you think?
  
 
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Latest revision as of 16:40, 26 September 2006

This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.

Overview[edit]

In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.

Tutorials[edit]

Related Topics[edit]

Custom Content[edit]

Discussion[edit]

SuperApe: Reworked. What do you think?


Category:Legacy Mapping

Category:Legacy To Do – Lots of work to do. (see discussion above)