Legacy:Monster Support: Difference between revisions

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Revision as of 13:23, 15 December 2005

This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.

Overview

In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.

Tutorials

Related Topics

Discussion

SuperApe: Wow, this pages needs ... everything. I kinda wish someone who's worked with this in UT would write up the tutorial on ScriptedPawn.


Category:Legacy Mapping

Category:Legacy To Do – Lots of work to do. (see discussion above)