Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:NetworkEmitter

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 :: Actor >> Emitter >> NetworkEmitter (Package: UnrealGame)

(This actor is new in UT2004)

A NetworkEmitter is an Emitter which, unlike normal Emitters, also exists on the server and can be triggered by server events. This functionality is basically equivalent to using a NetworkTrigger to trigger a normal Emitter, but in one convenient package.

Unlike NetworkTrigger, a NetworkEmitter will only trigger its own ParticleEmitters when it receives a server event. It will not trigger an Events->Event on the client side (so you can't use a NetworkEmitter to trigger other client-side actors).

Properties

This actor implements the same basic functionality as an Emitter. For more information see Emitter.

Methods

This actor implements the same methods as NetworkTrigger to replicate server events to actions on the client. For more information see NetworkTrigger.

Known Subclasses

(None)