Always snap to grid
Legacy:Nomad/WUtils
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wString
InStrPlus()
static final function int InStrPlus( coerce string HayStack, coerce string Needle, optional int Start ) { local int i; for ( i = Start; i < Len( HayStack ); i++ ) if ( Mid( HayStack, i, 1 ) == Needle ) break; return i; }
Mychaeel: I'm afraid this is a very slow and inefficient way to implement this function; besides, it'll only search for single-character "Needle"s. Better do something like InStrFrom on UT2003/Suggestions.
nomad: Your version is a lot better, this is something I used in Deus Ex ages ago.
ReplaceOption()
nomad: Not sure wheather or not this should be added to wUtils. It allows you to quickly change a value in the Options string used in Login and PostLogin.
static function bool ReplaceOption( out string Options, string Key, string NewValue, optional out string OldValue, optional bool bAddIfMissing ) { local array<string> OptionsArray< SEMI > local int i; local string CurrentKey, CurrentValue; local bool bReplaced; bReplaced = false; // Need to strip the first ? from Options otherwise Split doesn't work if ( Left( Options, 1 ) == "?" ) Options = Right( Options, Len( Options ) - 1 ); Split( Options, "?", OptionsArray ); for ( i = 0; i < OptionsArray.Length; i++ ) { Divide( OptionsArray[i], "=", CurrentKey, CurrentValue ); if ( CurrentKey ~= Key ) { OldValue = CurrentValue; OptionsArray[i] = CurrentKey$"="$NewValue; bReplaced = true; log( "ReplaceOption() :: Replaced ["$CurrentKey$"] Old = "$OldValue$", new = "$NewValue, 'wUtils' ); } } if ( !bReplaced && bAddIfMissing ) OptionsArray[OptionsArray.Length] = Key$"="$NewValue; Options = "?"$Join( OptionsArray, "?", Options ); return bReplaced; }