I don't need to test my programs. I have an error-correcting modem.
Legacy:ObjectPath
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:41, 27 February 2002 by Palo12.pacific.net.sg (Talk)
The main property that needs to be set for this is advanced > bStatic to false. Use along with pathpoints to make dynamic moving veichles.
Imagine the applications in Unreal2 :)