Always snap to grid
Legacy:PatrolPoint
From Unreal Wiki, The Unreal Engine Documentation Site
Actor >> NavigationPoint >> PatrolPoint
This actor is used to give a ScriptedPawn instructions on how to move around, so they just dont stand around waiting for the player. Very useful in single player maps.
(Look at the "Order-Tab" section below to see how you set the pawn to do this)
Properties
- Next Patrol
- Put the tag of another Patrolpoint to make the pawn continue from this point to the other
- NumAnims
- Unknown. Never used it
- PatrolAnim
- The anim played by the Pawn when patroling. I never used it so i can say no more
- PatrolSound
- The sound played by the Pawn when patroling. I never used it so i can say no more
- PauseTime
- When set to a higher number than 0 the pawn wait that time at the PatrolPoint