Cogito, ergo sum

Legacy:Player

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Object >> Player (Package: Engine)

Corresponds to a real player (a local camera or remote net player).

See Player (UT) for the UT version of this class.

See also:

  • xPawn for the actual visible player
  • xPlayer for the controller

Properties

pointer vfOut (native const) 
pointer vfExec (native const) 
PlayerController Actor (transient const) 
The PlayerPawn actor controlled by this player.
Console Console (transient const) 
The console of that player.
bool bWindowsMouseAvailable (transient const) 
bool bShowWindowsMouse 
float WindowsMouseX (transient const) 
float WindowsMouseY (transient const) 
int CurrentNetSpeed (const) 
int ConfiguredInternetSpeed, ConfiguredLanSpeed (globalconfig) 
byte SelectedCursor 
InteractionMaster InteractionMaster (transient) 
Callback to the InteractionMaster.
array<Interaction> LocalInteractions (transient) 
Holds a listing of all local Interactions.
BaseGUIController GUIController (transient) 
Callback to the Menu Controller

Constants

These constants are represent the available cursor styles.

  • IDC_ARROW = 0
  • IDC_SIZEALL = 1
  • IDC_SIZENESW = 2
  • IDC_SIZENS = 3
  • IDC_SIZENWSE = 4
  • IDC_SIZEWE = 5
  • IDC_WAIT = 6

Known Native Subclasses