Always snap to grid
Difference between revisions of "Legacy:PolyFlags"
From Unreal Wiki, The Unreal Engine Documentation Site
(PolyFlags is not a class.) |
m (+column "Bit", +wikitable, +PolyFlags 8 and 32) |
||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
After you entered the number you need to rebuild to see the change. | After you entered the number you need to rebuild to see the change. | ||
− | Here's the list | + | Here's the list: |
− | {| | + | {|class="wikitable" |
− | | | + | |'''Bit''' |
− | |''' | + | |'''Value''' |
|'''Name''' | |'''Name''' | ||
|'''Description''' | |'''Description''' | ||
|- | |- | ||
− | | style="text-align: right" |0 | + | | |
+ | |style="text-align: right" |0 | ||
|Default | |Default | ||
|Use settings from Surface Properties for each individual surface of the brush. | |Use settings from Surface Properties for each individual surface of the brush. | ||
|- | |- | ||
− | | style="text-align: right" |1 | + | |style="text-align: right" |0 |
+ | |style="text-align: right" |1 | ||
|Invisible | |Invisible | ||
|All surfaces of the brush are invisible | |All surfaces of the brush are invisible | ||
|- | |- | ||
− | | style="text-align: right" |2 | + | |style="text-align: right" |1 |
+ | |style="text-align: right" |2 | ||
|Masked | |Masked | ||
|Use for palettized textures to make the first color in the palette (in Paint Shop Pro at least) invisible, see [[Legacy:Color Blending|Color Blending]] | |Use for palettized textures to make the first color in the palette (in Paint Shop Pro at least) invisible, see [[Legacy:Color Blending|Color Blending]] | ||
|- | |- | ||
− | | style="text-align: right" |4 | + | |style="text-align: right" |2 |
+ | |style="text-align: right" |4 | ||
|Translucent | |Translucent | ||
− | |Darker parts of the | + | |Darker parts of the texture become transparent, see [[Legacy:Color Blending|Color Blending]] |
|- | |- | ||
− | | style="text-align: right" |16 | + | |style="text-align: right" |3 |
+ | |style="text-align: right" |8 | ||
+ | |Non-solid brush | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align: right" |4 | ||
+ | |style="text-align: right" |16 | ||
|Force View Zone | |Force View Zone | ||
+ | | | ||
|- | |- | ||
− | | style="text-align: right" |64 | + | |style="text-align: right" |5 |
+ | |style="text-align: right" |32 | ||
+ | |Semi-solid brush | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align: right" |6 | ||
+ | |style="text-align: right" |64 | ||
|Modulated | |Modulated | ||
|Greyer parts of the texture become transparent, see [[Legacy:Color Blending|Color Blending]] | |Greyer parts of the texture become transparent, see [[Legacy:Color Blending|Color Blending]] | ||
|- | |- | ||
− | | style="text-align: right" |128 | + | |style="text-align: right" |7 |
+ | |style="text-align: right" |128 | ||
|Fake Backdrop | |Fake Backdrop | ||
|Parallax [[Legacy:SkyBox|SkyBox]] visible through surface | |Parallax [[Legacy:SkyBox|SkyBox]] visible through surface | ||
|- | |- | ||
− | | style="text-align: right" |256 | + | |style="text-align: right" |8 |
+ | |style="text-align: right" |256 | ||
|Two Sided | |Two Sided | ||
|Surfaces display their texture from both sides | |Surfaces display their texture from both sides | ||
|- | |- | ||
− | | style="text-align: right" |512 | + | |style="text-align: right" |9 |
+ | |style="text-align: right" |512 | ||
|U-Pan | |U-Pan | ||
|Texture moves in U direction, change speed in [[Legacy:ZoneInfo|ZoneInfo]] or [[Legacy:LevelInfo|LevelInfo]] -> ZoneLight | |Texture moves in U direction, change speed in [[Legacy:ZoneInfo|ZoneInfo]] or [[Legacy:LevelInfo|LevelInfo]] -> ZoneLight | ||
|- | |- | ||
− | | style="text-align: right" |1024 | + | |style="text-align: right" |10 |
+ | |style="text-align: right" |1024 | ||
|V-Pan | |V-Pan | ||
|Texture moves in V direction, change speed in [[Legacy:ZoneInfo|ZoneInfo]] or [[Legacy:LevelInfo|LevelInfo]] -> ZoneLight | |Texture moves in V direction, change speed in [[Legacy:ZoneInfo|ZoneInfo]] or [[Legacy:LevelInfo|LevelInfo]] -> ZoneLight | ||
|- | |- | ||
− | | style="text-align: right" |2048 | + | |style="text-align: right" |11 |
+ | |style="text-align: right" |2048 | ||
|No Smooth | |No Smooth | ||
|Square pixels | |Square pixels | ||
|- | |- | ||
− | | style="text-align: right" |4096 | + | |style="text-align: right" |12 |
+ | |style="text-align: right" |4096 | ||
|Special Poly | |Special Poly | ||
|Doesn't do a lot | |Doesn't do a lot | ||
|- | |- | ||
− | | style="text-align: right" |8192 | + | |style="text-align: right" |13 |
− | |Small Wavy | + | |style="text-align: right" |8192 |
+ | |Small Wavy | ||
+ | | | ||
|- | |- | ||
− | | style="text-align: right" |32768 | + | |style="text-align: right" |14 |
+ | |style="text-align: right" |16384 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align: right" |15 | ||
+ | |style="text-align: right" |32768 | ||
|Low Shadow Detail | |Low Shadow Detail | ||
|Reduces shadow detail; in conjunction with ''High Shadow Detail'' (below), makes extra low shadow detail | |Reduces shadow detail; in conjunction with ''High Shadow Detail'' (below), makes extra low shadow detail | ||
|- | |- | ||
− | | style="text-align: right" |262144 | + | |style="text-align: right" |16 |
+ | |style="text-align: right" |65536 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align: right" |17 | ||
+ | |style="text-align: right" |131072 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align: right" |18 | ||
+ | |style="text-align: right" |262144 | ||
|Dirty Shadows | |Dirty Shadows | ||
+ | | | ||
|- | |- | ||
− | | style="text-align: right" |524288 | + | |style="text-align: right" |19 |
+ | |style="text-align: right" |524288 | ||
|Bright Corners | |Bright Corners | ||
|No dark shadows at the edges of the surface | |No dark shadows at the edges of the surface | ||
|- | |- | ||
− | | style="text-align: right" |1048576 | + | |style="text-align: right" |20 |
+ | |style="text-align: right" |1048576 | ||
|Special Lit | |Special Lit | ||
|Surface only gets light from [[Legacy:Special Lit|Special Lit]] lights | |Surface only gets light from [[Legacy:Special Lit|Special Lit]] lights | ||
|- | |- | ||
− | | style="text-align: right" |2097152 | + | |style="text-align: right" |21 |
+ | |style="text-align: right" |2097152 | ||
|No Bounds Reject | |No Bounds Reject | ||
+ | | | ||
|- | |- | ||
− | | style="text-align: right" |4194304 | + | |style="text-align: right" |22 |
+ | |style="text-align: right" |4194304 | ||
|Unlit | |Unlit | ||
− | |Surface ignores lighting and is | + | |Surface ignores lighting and is full bright |
|- | |- | ||
− | | style="text-align: right" |8388608 | + | |style="text-align: right" |23 |
+ | |style="text-align: right" |8388608 | ||
|High Shadow Detail | |High Shadow Detail | ||
|Enhances shadow detail | |Enhances shadow detail |
Revision as of 21:22, 19 January 2016
In the properties of a Brush, under Brush -> PolyFlags you can give all surfaces of the brush default properties that override the Surface Flags (UT) in the Surface Properties window.
In PolyFlags you have to enter a number, what follows is a list of the meaning of all the numbers.
To give a brush two or more properties at the same time, you need to make the sum of the numbers of both properties. For example if you want a Translucent + TwoSided brush, you have to use the number 4 + 256 = 260.
After you entered the number you need to rebuild to see the change.
Here's the list:
Bit | Value | Name | Description |
0 | Default | Use settings from Surface Properties for each individual surface of the brush. | |
0 | 1 | Invisible | All surfaces of the brush are invisible |
1 | 2 | Masked | Use for palettized textures to make the first color in the palette (in Paint Shop Pro at least) invisible, see Color Blending |
2 | 4 | Translucent | Darker parts of the texture become transparent, see Color Blending |
3 | 8 | Non-solid brush | |
4 | 16 | Force View Zone | |
5 | 32 | Semi-solid brush | |
6 | 64 | Modulated | Greyer parts of the texture become transparent, see Color Blending |
7 | 128 | Fake Backdrop | Parallax SkyBox visible through surface |
8 | 256 | Two Sided | Surfaces display their texture from both sides |
9 | 512 | U-Pan | Texture moves in U direction, change speed in ZoneInfo or LevelInfo -> ZoneLight |
10 | 1024 | V-Pan | Texture moves in V direction, change speed in ZoneInfo or LevelInfo -> ZoneLight |
11 | 2048 | No Smooth | Square pixels |
12 | 4096 | Special Poly | Doesn't do a lot |
13 | 8192 | Small Wavy | |
14 | 16384 | ||
15 | 32768 | Low Shadow Detail | Reduces shadow detail; in conjunction with High Shadow Detail (below), makes extra low shadow detail |
16 | 65536 | ||
17 | 131072 | ||
18 | 262144 | Dirty Shadows | |
19 | 524288 | Bright Corners | No dark shadows at the edges of the surface |
20 | 1048576 | Special Lit | Surface only gets light from Special Lit lights |
21 | 2097152 | No Bounds Reject | |
22 | 4194304 | Unlit | Surface ignores lighting and is full bright |
23 | 8388608 | High Shadow Detail | Enhances shadow detail |