Always snap to grid
These are only useful in a level that contains one or more of Unreal 1's Queens. They have no actual code to distinguish themselves from PathNodes, but the AI for Unreal's Queen is set up to look for these points. They are used to mark places that a Queen has the option to teleport to. A mapper just needs to find a bunch of logical places to put these in his map, because the Queen's AI is sophisticated enough to choose the best point or points to teleport to.
- There is no technical limit of QueenDest count.
- It is not possible to assign different QueenDest points to different queens. In other words: all Queens share the same QueenDest points.
- There is no need for setting QueenDest' Tag.