I'm a doctor, not a mechanic

Difference between revisions of "Legacy:RedirectionTrigger"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
 
Line 1: Line 1:
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >> RedirectionTrigger (Package: Gameplay)}}
+
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> RedirectionTrigger (Package: Gameplay)}}
  
 
If [[Legacy:Triggered|triggered]] the RedirectionTrigger lets all "living" [[Legacy:Pawn|Pawn]]s (Health > 0) in the game trigger the RedirectionEvent.
 
If [[Legacy:Triggered|triggered]] the RedirectionTrigger lets all "living" [[Legacy:Pawn|Pawn]]s (Health > 0) in the game trigger the RedirectionEvent.

Revision as of 02:26, 25 May 2003

UT2003 :: Actor >> Triggers >> RedirectionTrigger (Package: Gameplay)

If triggered the RedirectionTrigger lets all "living" Pawns (Health > 0) in the game trigger the RedirectionEvent.

Properties

name RedirectionEvent 
The event to trigger.