I'm a doctor, not a mechanic
Difference between revisions of "Legacy:RedirectionTrigger"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers | + | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> RedirectionTrigger (Package: Gameplay)}} |
If [[Legacy:Triggered|triggered]] the RedirectionTrigger lets all "living" [[Legacy:Pawn|Pawn]]s (Health > 0) in the game trigger the RedirectionEvent. | If [[Legacy:Triggered|triggered]] the RedirectionTrigger lets all "living" [[Legacy:Pawn|Pawn]]s (Health > 0) in the game trigger the RedirectionEvent. |
Revision as of 02:26, 25 May 2003
If triggered the RedirectionTrigger lets all "living" Pawns (Health > 0) in the game trigger the RedirectionEvent.
Properties
- name RedirectionEvent
- The event to trigger.