The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Legacy:RegularEngine/RegularBot
From Unreal Wiki, The Unreal Engine Documentation Site
RegularBot is the Bot Controller class. It's very simple, just a couple functions to handle the creation of the classes the bot will randomly choose.
class RegularBot extends xBot; function Possess( Pawn aPawn ) //same as RgPlayer, just setup the pawn correctly from the PRI { local RegularPawn rp; rp = RegularPawn(aPawn); if (rp != none) {rp.PlayerClassName = RegularPRI(PlayerReplicationInfo).PlayerClassName;} Super.Possess( aPawn ); } function SetPawnClass(string inClass, string inCharacter) { PawnSetupRecord = class'xUtil'.static.FindPlayerRecord(inCharacter); PlayerReplicationInfo.SetCharacterName(PawnSetupRecord.DefaultName); } // this looks complicated and messy, I know ... but it's really not. // basically it just gets a list of available classes based on team // and then picks the first one, and randomly selects the next one. // Keeps bots from only picking a few classes. function ChoosePlayerClass() { local int i; if(RegularPRI(PlayerReplicationInfo) != none) { for(i=0;i<RegularPRI(PlayerReplicationInfo).MaxClassNumber;i++) { if(RegularPRI(PlayerReplicationInfo).PlayerClasses[i].TeamIndex == RegularPRI(PlayerReplicationInfo).Team.TeamIndex || RegularPRI(PlayerReplicationInfo).PlayerClasses[i].TeamIndex == 255 ) { RegularPRI(PlayerReplicationInfo).PlayerClassName = RegularPRI(PlayerReplicationInfo).PlayerClasses[i].ClassTitle; if(Rand(10) > 5) {break;} } } } } defaultproperties { PawnClass=class'RegularPawn' PlayerReplicationInfoClass=Class'RegularPRI' }