My program doesn't have bugs. It just develops random features.
Legacy:RegularEngine/RegularGRI
From Unreal Wiki, The Unreal Engine Documentation Site
RegularGRI holds the game level information which is extended to the campaign level by saving the state of the maps/campaign to the config file.
UT2004 :: GameReplicationInfo >> RegularGRI
class RegularGRI extends GameReplicationInfo config(RegularEngineData); struct GameMap { var string MapName; var string Descript; var int TeamIndex; }; var config int MaxMapNumber; var config GameMap TeamAMaps[9]; var config GameMap TeamBMaps[9]; replication { // Things Server should send to client reliable if ( bNetDirty && (Role == ROLE_Authority) ) TeamAMaps, TeamBMaps, RewardMap, ResetCampaign; } simulated function RewardMap(int TeamIndex, string MapName) { local int i; for(i=0;i<MaxMapNumber;i++) { if(TeamAMaps[i].MapName ~= MapName) {TeamAMaps[i].TeamIndex=TeamIndex;} if(TeamBMaps[i].MapName ~= MapName) {TeamBMaps[i].TeamIndex=TeamIndex;} } SaveConfig(); } simulated function ResetCampaign() { local int i; for(i=0;i<MaxMapNumber;i++) { TeamAMaps[i].TeamIndex=0; TeamBMaps[i].TeamIndex=1; } SaveConfig(); } defaultproperties { TeamAMaps[0]=(MapName="DM-Antalus",Descript="",TeamIndex=0) TeamAMaps[1]=(MapName="DM-Asbestos",Descript="",TeamIndex=0) TeamAMaps[2]=(MapName="DM-Compressed",Descript="",TeamIndex=0) TeamAMaps[3]=(MapName="DM-Corrugation",Descript="",TeamIndex=0) TeamAMaps[4]=(MapName="DM-Curse4",Descript="",TeamIndex=0) TeamBMaps[0]=(MapName="DM-Deck17",Descript="",TeamIndex=1) TeamBMaps[1]=(MapName="DM-Flux2",Descript="",TeamIndex=1) TeamBMaps[2]=(MapName="DM-Gael",Descript="",TeamIndex=1) TeamBMaps[3]=(MapName="DM-Gestalt",Descript="",TeamIndex=1) TeamBMaps[4]=(MapName="DM-Goliath",Descript="",TeamIndex=1) MaxMapNumber=5 }