Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy:Replication Examples"
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==Examples From UT2004== | ==Examples From UT2004== | ||
* Basic [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Replication Test]] | * Basic [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Replication Test]] | ||
+ | * Dynamic emitter [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Emitter replication]] – Example of emitter that can change color at runtime on clients | ||
* JB-Aswan-v2's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Giant Spider Execution]] – an example for using simulation to reduce the amount of replicated data | * JB-Aswan-v2's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Giant Spider Execution]] – an example for using simulation to reduce the amount of replicated data | ||
* Solid Snake's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Battle City]] – A study of replication for creating a mod | * Solid Snake's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Battle City]] – A study of replication for creating a mod |
Latest revision as of 04:19, 23 May 2009
On this page you will find a list of pages explaining existing replication systems used in different mods.
Please note that there might be small differences in how replication works in different generations of the UnrealEngine.
Examples From UT2004[edit]
- Basic Legacy:Replication Examples/Replication Test
- Dynamic emitter Legacy:Replication Examples/Emitter replication – Example of emitter that can change color at runtime on clients
- JB-Aswan-v2's Legacy:Replication Examples/Giant Spider Execution – an example for using simulation to reduce the amount of replicated data
- Solid Snake's Legacy:Replication Examples/Battle City – A study of replication for creating a mod