There is no spoon
Difference between revisions of "Legacy:Replication Examples"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
|||
(One intermediate revision by one other user not shown) | |||
Line 6: | Line 6: | ||
* Basic [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Replication Test]] | * Basic [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Replication Test]] | ||
* JB-Aswan-v2's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Giant Spider Execution]] – an example for using simulation to reduce the amount of replicated data | * JB-Aswan-v2's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Giant Spider Execution]] – an example for using simulation to reduce the amount of replicated data | ||
− | |||
==Related Topics== | ==Related Topics== | ||
− | |||
* [[Legacy:Replication|Replication]] | * [[Legacy:Replication|Replication]] | ||
[[Category:Legacy Tutorial|{{PAGENAME}}]] | [[Category:Legacy Tutorial|{{PAGENAME}}]] |
Revision as of 01:14, 31 August 2005
On this page you will find a list of pages explaining existing replication systems used in different mods.
Please note that there might be small differences in how replication works in different generations of the UnrealEngine.
Examples From UT2004
- Basic Legacy:Replication Examples/Replication Test
- JB-Aswan-v2's Legacy:Replication Examples/Giant Spider Execution – an example for using simulation to reduce the amount of replicated data