Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy:Replication Examples"
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(* Solid Snake's /Battle City) |
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* Basic [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Replication Test]] | * Basic [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Replication Test]] | ||
* JB-Aswan-v2's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Giant Spider Execution]] – an example for using simulation to reduce the amount of replicated data | * JB-Aswan-v2's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Giant Spider Execution]] – an example for using simulation to reduce the amount of replicated data | ||
+ | * Solid Snake's [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Battle City]] – A study of replication for creating a mod | ||
==Related Topics== | ==Related Topics== |
Revision as of 01:00, 3 September 2005
On this page you will find a list of pages explaining existing replication systems used in different mods.
Please note that there might be small differences in how replication works in different generations of the UnrealEngine.
Examples From UT2004
- Basic Legacy:Replication Examples/Replication Test
- JB-Aswan-v2's Legacy:Replication Examples/Giant Spider Execution – an example for using simulation to reduce the amount of replicated data
- Solid Snake's Legacy:Replication Examples/Battle City – A study of replication for creating a mod