I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:ServerQueryClient
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
Properties[edit]
- bool bLANQuery
- Set to True if you are querying a LAN server, false if an Internet server
Enums[edit]
EPingCause[edit]
- PC_Unknown
- PC_Clicked
- PC_AutoPing
- PC_LANBroadcast
EQueryInterfaceCommand[edit]
- QI_Ping
- QI_Rules
- QI_Players
- QI_RulesAndPlayers
- QI_SmallPing
Delegates[edit]
- OnPingTimeout(int ListID, EPingCause PingCause )
- OnReceivedPingInfo(int ListID, EPingCause PingCause, GameInfo.ServerResponseLine s )
Functions[edit]
- BroadcastPingRequest( )
- CancelPings( )
- PingServer(int ListID, EPingCause PingCause, string IP, int Port, EQueryInterfaceCommand Command, GameInfo.ServerResponseLine CurrentState )
Discussion[edit]
EricBlade: I'm working on building a nice server browser sort of thingee, and happened to notice the SmallPing option here. I tried it in place of my QI_Ping use, but I never got a reply back from any of the servers. Anyone have any idea what it's for?