I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "Legacy:ShockCore"
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− | {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}} | + | {{classbox|[[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}} |
Ammo for the [[Legacy:ShockRifle|ShockRifle]]. Each pickup adds the energy for 10 shots with a maximum capacity of 50. | Ammo for the [[Legacy:ShockRifle|ShockRifle]]. Each pickup adds the energy for 10 shots with a maximum capacity of 50. |
Latest revision as of 16:35, 13 April 2003
Ammo for the ShockRifle. Each pickup adds the energy for 10 shots with a maximum capacity of 50.
The subclass SuperShockCore is specified as ammo class for the InstaGib Shock Rifle (SuperShockRifle), but isn't actually used by the weapon.
Known subclasses[edit]
- SuperShockCore