I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "Legacy:ShockCore"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Actor_(UT)'d it)
 
Line 1: Line 1:
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}}
+
{{classbox|[[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}}
  
 
Ammo for the [[Legacy:ShockRifle|ShockRifle]]. Each pickup adds the energy for 10 shots with a maximum capacity of 50.
 
Ammo for the [[Legacy:ShockRifle|ShockRifle]]. Each pickup adds the energy for 10 shots with a maximum capacity of 50.

Latest revision as of 16:35, 13 April 2003

Ammo for the ShockRifle. Each pickup adds the energy for 10 shots with a maximum capacity of 50.

The subclass SuperShockCore is specified as ammo class for the InstaGib Shock Rifle (SuperShockRifle), but isn't actually used by the weapon.

Known subclasses[edit]

  • SuperShockCore