Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:ShockCore"

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(Actor_(UT)'d it)
 
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{{classbox|[[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}}
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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}}
  
 
Ammo for the [[Legacy:ShockRifle|ShockRifle]]. Each pickup adds the energy for 10 shots with a maximum capacity of 50.
 
Ammo for the [[Legacy:ShockRifle|ShockRifle]]. Each pickup adds the energy for 10 shots with a maximum capacity of 50.

Revision as of 04:36, 1 August 2002

Ammo for the ShockRifle. Each pickup adds the energy for 10 shots with a maximum capacity of 50.

The subclass SuperShockCore is specified as ammo class for the InstaGib Shock Rifle (SuperShockRifle), but isn't actually used by the weapon.

Known subclasses

  • SuperShockCore