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Difference between revisions of "Legacy:SmokeGenerator"

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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator (Package: UnrealShare)}}
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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator}}
  
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)}}
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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGenerator}}
  
A SmokeGenerator does exactly as it's name suggests. It creates smoke. ;) <br />Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke.
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==SmokeGenerator and ShortSmokeGenerator ==
  
==Properties==
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A SmokeGenerator does exactly as it's name suggests. It creates smoke ;)<br />
; float SmokeDelay : The delay between two puffs (smoke).
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; float SizeVariance : How much variance in size the puffs (smoke) may have.
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; float BasePuffSize : How big the base size is of the puffs (smoke).
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; int TotalNumPuffs : How many puffs does it have to emit, before it stops.
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; float RisingVelocity : How fast do the puffs go up.
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; class<[[Legacy:Effects (UT)|Effects (UT)]]> GenerationType : ??
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; bool bRepeating : Can be retriggered after the amount of smoke specified in TotalNumPuffs was generated.
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[[Category:Legacy Class (UT)|{{PAGENAME}}]]
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Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke. Remember that.
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==Properties ==
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; SmokeDelay  : The delay between two puffs (smoke).
 +
; SizeVariance  : How much variance in size the puffs (smoke) may have.
 +
; BasePuffSize  : How big the base size is of the puffs (smoke).
 +
; TotalNumPuffs  : How many puffs does it have to emit, before it stops.
 +
; RisingVelocity  : How fast do the puffs go up.
 +
; GenerationType  : ??
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; bRepeating  : ??

Revision as of 11:23, 28 March 2002

Actor >> Effects (UT) >> SmokeGenerator
Actor >> Effects (UT) >> SmokeGenerator >> ShortSmokeGenerator

SmokeGenerator and ShortSmokeGenerator

A SmokeGenerator does exactly as it's name suggests. It creates smoke ;)

Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke. Remember that.

Properties

SmokeDelay  
The delay between two puffs (smoke).
SizeVariance  
How much variance in size the puffs (smoke) may have.
BasePuffSize  
How big the base size is of the puffs (smoke).
TotalNumPuffs  
How many puffs does it have to emit, before it stops.
RisingVelocity  
How fast do the puffs go up.
GenerationType  
 ??
bRepeating  
 ??