Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Solid Snake/CeAttributeObject

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UT2004 :: Object >> ceObject >> ceAttachmentObject

Properties

Actor Owner 

ceAttachmentObject

array<string> AttachmentDetails 
range DamageRange 
class<ceDamageType> DamageTypeClass 
class<Actor> EffectClass 
int Grade 
material InterfaceIcon 
range MomentumRange 

Functions

Destroy( )
DoEffect(vector HitLocation, vector HitNormal, actor HitActor )
SetEffectProperties(Actor Effect, Actor HitActor )

Events