Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Legacy:Solid Snake/CeConversationManager"

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m (fixed bad game link)
 
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{{classbox| [[Legacy:... ENGINE ...|... ENGINE ...]] :: [[Legacy:Object|Object]] >> [[Legacy:CeConversationManager|ceConversationManager]]}}
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{{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> ceConversationManager}}
  
 
==Constants==
 
==Constants==

Latest revision as of 03:20, 17 May 2008

UT2004 :: Object >> ceConversationManager

Constants[edit]

SEPERATOR = "<%>" 

Properties[edit]

ceConversationManager[edit]

array<s_LocalizedString> CommandResponses 
array<s_LocalizedString> Commands 
array<s_ConversationData> Conversations 
array<int> EncapsulatingCharacters 
array<float> Memory_Float 
array<int> Memory_Int 
array<string> Memory_String 
array<s_VerbData> Verbs 

Structures[edit]

s_ConversationData[edit]

bool bRelevant 
string SaidList 

ceConversationManager[edit]

string LinkedList 
array<s_StringID> Strings 
string Topic 

s_LocalizedString[edit]

ceConversationManager[edit]

string Text 

s_StringID[edit]

ceConversationManager[edit]

string AText 
string BText 
int ID 

s_VerbData[edit]

ceConversationManager[edit]

string LinkedList 
string Verb 

Delegates[edit]

bool PostModifyText(string Text )
ResponseAction(int ResponseID )

Functions[edit]

bool bIsTopicRelevant(int index )
GetAllTopics(int index, out array<string> Topics )
GetAllTopicsWithVerb(string Verb, out array<string> Topics )
GetAllVerbs(out array<string> OutVerbs )
string GetSeperator( )
bool MatchEncapsulatingCharacter(string s, out string t )
ParseInput(string Input, out array<string> Output )
ParseInputString(string Input, out array<string> Output )
string Response(int index )
string SendResponse(string Verb, string Topic )

Events[edit]