My program doesn't have bugs. It just develops random features.
Legacy:Solid Snake/CeFloatingWindow
From Unreal Wiki, The Unreal Engine Documentation Site
UT2004 :: Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> ceFloatingWindow
Properties
- float OldMouseX
- float OldMouseY
ceFloatingWindow
- bool bAllowMultipleInstances
- bool bDontLoseFocus
- bool bUseTitleBar
- FloatBox InnerBorder
- FloatBox InnerBoundBox
Delegates
- GUIButton OnContextMenuClick(ceGUIContextMenu Sender, string Item )
- OnContextMenuQuery(ceGUIContextMenu Sender, out GUIComponent FocusedControl )
- bool OnRefresh( )
Functions
- GUIButton AddSystemButton(string StyleName )
- AddSystemMenu( )
- bool FloatingHover(GUIComponent Sender )
- FloatingMousePressed(GUIComponent Sender, bool bRepeat )
- FloatingMouseRelease(GUIComponent Sender )
- bool FloatingPreDraw(Canvas C )
- FloatingRendered(Canvas C )
- ForceWindowPosition(float NewActualLeft, float NewActualTop, float NewActualWidth, float NewActualHeight )
- GUIComponent GetGUIComponentOnContextQuery( )
- class<ceModuleInfo> GetModuleInfo( )
- GetWindowBounds(out float LeftBound, out float TopBound, out float RightBound, out float BottomBound )
- GetWindowDimensions(out float AL, out float AT, out float AW, out float AH )
- HoveringCorners(out int Left, out int Top, out int Right, out int Bottom )
- InitComponent(GUIController MyController, GUIComponent MyOwner )
- bool InternalOnClick(GUIComponent Sender )
- bool InternalOnContextMenuQuery(ceGUIContextMenu Sender, out GUIComponent FocusedControl )
- bool InternalOnPreDraw(Canvas Canvas )
- bool IsInBounds( )
- SetFocus(GUIComponent Who )
- SetWindowPosition(float NewActualLeft, float NewActualTop, float NewActualWidth, float NewActualHeight )