My program doesn't have bugs. It just develops random features.

Legacy:Soto

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About Me

Well, my name is Vincent Soto. I enjoy creating levels for UT2004, and am currently attempting you learn UnrealScript. Im also attempting you learn 3DS Max, PhotoShop, and PaintShop. I haven't really made that much progress, but i am learning slowly. I also have a good knowledge of HTML and CSS and how it works. Im also trying to learn C++ When im bored, but i have had no luck in that.

How i got started

I actually was inspired to start mapping by my friend Eliot. I first started out playing Onslaught, because i had no idea that their was other gametypes to try. When i had discovered this, i then started playing Last Man Standing. This gametype was what really got me started in UT2004, as i hadn't played all that much until then. I had played Last Man Standing for probably over a year. After i had been playing LMS for a while, one of my friend told me about this 'sub-gametype' that people called Trials Assault. Although it is just how the maps are setup, everyone considered it a new type. Well, one of the first maps i played was TempleOfTrials, created by Princess_Frosty. A While after that i saw a map that i thought was amazing at the time, create by Eliot, names RoomTrials. I liked this map so much, that i decided i wanted to create my own map. As you could probly had geussed, my first map was a complete disaster, along with the next few Assault map i attempted to create. Over a period of time i learned more and more until now, which i have a good knowledge of the UnreadEditor at this point. People told me that Assault was the hardest gametype to start out with, which i don't see why, as it was fairly simple to learn.

My Work

Levels

All of the work found in this section is released.

FileSizes specified are that of the ZIP file.

Note: Registration is required for all downloads located at Unreal Playground

Assault

AS-ColorTrials
An assault map which tests the trick-jumping abilities of the players. The map is based off base colors (green, blue, red, etc).

Capture the Flag

CTF-BotTown
This map was inspired by DM-Dogtown-2k3. All texture used in this map go to the creator of DogTown.
CTF-xXx
This is a VERY small Instagib CTF map. When you pickup the flag it triggers the security system to activate so it makes it more challenging to score.

DeathMatch

DM-Basoto
A quake style map, or intended to be. Succesful or not, i have no idea. This map i was not worried about the various brushes throughout the map, as you can see if you open the editor. The sizes of the brushes
  • Download: Available at Unreal Playground
  • FileSize: 10.9 MB
  • Credits: Eliot, for modifying the textures used throughout the map.

Projects

Latest Update: 12/25/06

All work found in this section is under construction.

AS-UDNTrialsv1a

This map is another trials assault. I start worked on this just a few days ago, and decided to post it on here today. It will take quite some time to complete this, but im hoping for a fun, and long trials map.

Need Help ?

If your looking for communities with downloads, or just help with UnrealEd, or Unreal Scripting. Check some of the links below.

Note: Feel free to add links, but please do not remove any of the already available links, thanks.

Unreal Scripting Help

Comment

Please don't edit the content on my page, thanks.

Eliot: I like the colors you used in your page and by the way, i didn't create the textures i just made them repeat and gave them a correct size to import them into UnrealEd :).

Soto: Oh, well i have updated according to your information. Thanks for telling me. :D